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Modular Cave rocks

Here is an exercise on creating a modular parts from scratch and integrating it into Unreal Engine. I used Star Wars Jedi: Fallen Order as a reference for the shape of various rocks. I started by sculpting some props on Zbrush. I textured them in Substance Painter, taking care to create mask variations for use in Unreal Engine with double UV channels workflow. I ensured that the color and masks could be adjusted and operated through the material instance parameters. I chose to work with a texel density of 512p/m. The only thing I had help with from Quixel Megascan was creating the mountain background. Hope you'll like it 🤟

Different props

Different props

Rock Smart Material

Rock Smart Material

Editable color from masks

Editable color from masks

Wireframe and High poly from Zbrush

Wireframe and High poly from Zbrush

Reference from Star Wars Jedi: Fallen Order

Reference from Star Wars Jedi: Fallen Order