Below Their Sight is an exploration narrative game, taking place in a post-apocalyptic city, where an unknown cataclysm remains to be solved: the appearance of gigantic entities in your world.
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On the project, I am responsible for creating procedural content to support my artists and game designers, integrating particle effects and complex shaders into the creation of our various entities, and optimizing assets within Unreal Engine 5.
Here are multiple HDA tools I made to build an entire city for a semi-open world level.
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As part of this project, I received artistic help from:
https://www.artstation.com/alicia_philippe60
Concept & Texturing Artist
https://www.artstation.com/renyx
Game & Level Artist
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If you want to see more about the project, I invite you to see our oral presentation: https://www.youtube.com/live/oZLmH9V9B0U?si=k3Eq9OwUesP04siJ&t=18728
See the technical documentation for tool users: https://drive.google.com/drive/folders/1sL7NLX-l-fdfA4rY4j2uEgO7OeN8T0_i?usp=sharing
Users can take Unreal blockouts as input to generate the overall shape of buildings. It relies on data tables to fetch modular assets, making it easy to adapt to different architectural styles.
The road system is curve-based, allowing the creation of complex road networks by stacking and intersecting curves. Crossings are generated automatically when roads intersect, and parameters such as road width and sidewalk size can be adjusted per curve.