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Iridescent - Tools

Iridescent is an ambient puzzle game about memory, loss, and acceptance, developed by a team of seven people over three months at the 1st-year master's at Cnam-Enjmin. 💎
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I was responsible for creating & integrating optimized assets into the engine, designing basic tools, producing shaders, animating sequences, and developing blockouts and level art in collaboration with the team.
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As part of this project, I received artistic help from:
https://www.artstation.com/lioniks
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If you want to see what it looks like on your screen, you can download and play by following this link: https://felixve.itch.io/iridescent

City integrated at level 3 in Unreal Engine.

City integrated at level 3 in Unreal Engine.

To facilitate our level art work, I have created some BP tools.

To facilitate our level art work, I have created some BP tools.

Instanced meshes demo.

The instance meshes tool in action at level 2.

The instance meshes tool in action at level 2.

Spline generic demo.

The spline generic tool in action at level 3.

The spline generic tool in action at level 3.

Scattering tool demo.

The scattering tool in action at level 3.

The scattering tool in action at level 3.

Level 2

Level 2

Level 3

Level 3

Level 4

Level 4

Walkthrough.