Hello everyone, I present a new personal prop that is imagined to take place in an abandoned monastery. I first created a Block-Out in 3dsMax and sculpted it in Zbrush to create a Low Poly Mesh and UV (texel density: 512px/m) I baked and textured the door on Substance Painter (2048x2048 pixels) with the help of Substance Designer to create some shapes and masks. Finally, I rendered it on Marmoset. This exercise was inspired by the Room 8 Studio Art Test.