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Old Monastery Door

Hello everyone, I present a new personal project that is imagined to take place in an abandoned monastery. I first created a Block-Out in 3ds Max and sculpted it in ZBrush to create a Low-Poly Mesh (1287 tris) and UV map (texel density: 512px/m). I then baked and textured the door in Substance Painter (2048x2048 pixels) with the help of Substance Designer to create some shapes and masks. Finally, I rendered it on Marmoset. This exercise was inspired by the Room 8 Studio Art Test.

Thanks.

Thanks.