Hi! Here's a little retopology and optimization project on a 3D scan of a Smilodon skull to make it game-ready. I had fun sculpting more details in Zbrush, retopology in Maya, and painting it in Substance Painter.
Game-ready / 10k tris / 2k textures
Scan model on Sketchfab by GéoLab UniLaSalle.
I hope you like it :D