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Smilodon Californicus Skull

Hi! Here's a little retopology and optimization project on a 3D scan of a Smilodon skull to make it game-ready. I had fun sculpting more details in ZBrush, retopology in Maya, and painting it in Substance Painter.
Game-ready / 3.2k tris / 2k textures
Scan model on Sketchfab by GéoLab UniLaSalle.
I hope you like it :D

Sculpt in ZBrush.

Sculpt in ZBrush.

From left to right: UniLaSalle GéoLab scan, retopo, sculpt.

From left to right: UniLaSalle GéoLab scan, retopo, sculpt.

LODs

LODs

Left to Right: Normal, Roughness, Albedo.

𝗧𝗵𝗮𝗻𝗸𝘀.

Left to Right: Normal, Roughness, Albedo.

𝗧𝗵𝗮𝗻𝗸𝘀.