Hello! During my previous year’s project, I noticed a teammate struggling to manually create LODs for Unity. It was a long, repetitive, and error-prone process for him. So, it made me realize how much time could be saved with an automated approach.
This tool was developed to create procedural LOD generation system built entirely in Houdini with the help of python, designed to automatically import, process, and export FBX or OBJ files with consistent naming conventions and optimized geometry. :D
Demo