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Taken Apart

Two eternally linked soulmates, doomed, never reunited, attempt to find each other through a maze-like underground palace with mysterious properties...
I was in charge of creating the various 3D props, implementing them on Unreal (taking care to create several shaders to create variations) and doing the level design for the 5 levels.
To create this game, I wasn't alone. I worked 72 short hours with:
In this game, I worked with:
https://www.artstation.com/volkead
(Programmation, integration)
https://www.artstation.com/lilianroze
(Direction artistic and modeling/texturing)
https://www.artstation.com/samuelpennober
(Programmation, tech art)
https://www.artstation.com/nutellax
(Sound design)

If you want to see what it looks like on your screen, you can download and play by following this link: https://volkead.itch.io/taken-apart

I did the level design/art for all the levels in the above game.

I did the level design/art for all the levels in the above game.

I was responsible for all these assets (except characters).

I was responsible for all these assets (except characters).

Controls of Material Instances for all stalagmites (Emissive channel and RVT controls).

Controls of Material Instances of the second UV channel to add more details such as color variation and dirtiness (+ RVT and Roughness controls).

THANKS! :D

THANKS! :D