Two eternally linked soulmates, doomed, never reunited, attempt to find each other through a maze-like underground palace with mysterious properties...
I was in charge of creating the various 3D props, implementing them on Unreal (taking care to create several shaders to create variations) and doing the level design for the 5 levels.
To create this game, I wasn't alone. I worked 72 short hours with:
In this game, I worked with:
https://www.artstation.com/volkead
(Programmation, integration)
https://www.artstation.com/lilianroze
(Direction artistic and modeling/texturing)
https://www.artstation.com/samuelpennober
(Programmation, tech art)
https://www.artstation.com/nutellax
(Sound design)
If you want to see what it looks like on your screen, you can download and play by following this link: https://volkead.itch.io/taken-apart