A short game created in 72 hours during the Emotional Game Jam 2024 in Laval.
I was in charge of creating the various 3D props, implementing them on Unreal (taking care to create several shaders to create variations) and doing the level design and art for all levels.
On this game, I worked with:
https://www.artstation.com/volkead
(Programmation, integration)
https://www.artstation.com/lilianroze
(Direction artistic and modeling/texturing)
https://www.artstation.com/samuelpennober
(Programmation, tech art)
https://www.artstation.com/nutellax
(Sound design)
If you want to see what it looks like on your screen, you can download and play by following this link: https://volkead.itch.io/taken-apart
Controls of Material Instances for all stalagmites (Emissive channel and RVT controls).
Controls of Material Instances of the second UV channel to add more details such as color variation and dirtiness (+ RVT and Roughness controls).