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Trestle Bridge Tool V1.0

Hello! Here is a V1.0 of my procedurally generated trestle bridge tool. Thanks to what I learned with Houdini some time ago, I was able to embark on this tool project while pushing the result further. My primary goal was to create a functional tool, implement it within a game engine, and make it easy for users to utilize.
You have control over many elements: the shape of the entire bridge, the thickness, width, and length of all bridge parts, the meshes used, the materials, seed, etc. Therefore, it was challenging to create a clear and user-friendly interface.
Another of my goals was to configure this tool so that users could control it in different contexts/projects by choosing the assets kit they want to use. With all the controls, the tool itself isn't hefty in Houdini, but using it in Unreal is much slower. So I set up a geo proxy so the users could iterate faster and make it more usable in the level design/art phase.
To push it further, I would optimize the tool itself in the engine by reducing latency, or implementing the use of a data table to create presets of assets kit presets.
I hope you'll like it! 

Usage of the tool in Houdini.

Usage of the tool in Unreal Engine (Sorry, due to the poor performance of my setup, I set Unreal to low resolution).

The entire graph

The entire graph

Use of different assets presets.

Use of different assets presets.