Iridescent is an ambient puzzle game about memory, loss, and acceptance, developed by a team of seven people over three months at the 1st-year master's at Cnam-Enjmin. 💎
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I was responsible for creating & integrating optimized assets into the engine, designing basic tools, producing shaders, animating sequences, and developing blockouts and level art in collaboration with the team.
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As part of this project, I received artistic help from:
https://www.artstation.com/lioniks
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If you want to see what it looks like on your screen, you can download and play by following this link: https://felixve.itch.io/iridescent
Player Position centered in Render Target Texture so that the effect remains functional anywhere.
The chaotic destruction simulation was saved in a chaos cache file, making it game-ready and easily integrated into the sequencer.
Animation was created visually in using Sequencer.
Walkthrough.