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Iridescent - Shaders/Animations

Iridescent is an ambient puzzle game about memory, loss, and acceptance, developed by a team of seven people over three months at the 1st-year master's at Cnam-Enjmin. 💎
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I was responsible for creating & integrating optimized assets into the engine, designing basic tools, producing shaders, animating sequences, and developing blockouts and level art in collaboration with the team.
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As part of this project, I received artistic help from:
https://www.artstation.com/lioniks
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If you want to see what it looks like on your screen, you can download and play by following this link: https://felixve.itch.io/iridescent

Level 1

Level 1

Level 3

Level 3

Player Position centered in Render Target Texture so that the effect remains functional anywhere.

The shader was created and revealed the color effect at the desired moment in the level. So we used a float parameter in the Sequencer.

The shader was created and revealed the color effect at the desired moment in the level. So we used a float parameter in the Sequencer.

The chaotic destruction simulation was saved in a chaos cache file, making it game-ready and easily integrated into the sequencer.

Used a conical mesh and animated to create the lighthouse effect shown below.

Used a conical mesh and animated to create the lighthouse effect shown below.

Animation was created visually in using Sequencer.

Level 2

Level 2

Level 4

Level 4

Walkthrough.